Part 64: Doraat Siege
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Feel my wrath, filthy devils! To WAR! And as usual, that means war music. Though if you like, you can always listen to the theme of Alenia's forces instead.
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Someone has re-arranged our units in the most terrible manner, presumably in a vain attempt to make this map look challenging. I'd just like to say that I'm on to you, you bastard, and once I'm done sacking Doraat, I'm coming for you.
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We can't do anything about Frey's unit, and they've stuffed two of our casters into a unit that benefits in no way from having casters in it (magic can only be used in a unit led by a caster), but the other seven will be quite sufficient. Most of them won't actually be contributing much. Note how underwhelming Bernadette's special unit looks, with just one use each of Flowing and Barrage; it's rather disappointing. The three of them will probably be working separately in upcoming battles.
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As in Lelcar, we could mostly ignore the sea part of the battle if we wanted, but that would involve leaving hundreds of Nazis un-sunk, which is clearly unacceptable.
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What's that, "valiant" soldiers? Sorry, those are all on my side.
...speaking of which, I think I've found my random Are You Bored Of The Standard War Theme Yet track for the update.
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Anyone care to guess how well that's going to turn out?
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She's not forgetting, she's wilfully ignoring. Alenia needs to be taught a lesson.
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That's not going to teach her anything. Charge!
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Slaughter anything that gets in our path!
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This battle is really easy. There are five enemy land units, aside from Alenia and Miakis' unit (A rank infantry, 300 HP, one use of Twilight) and one of them is the archer right next to it; as far as I know it won't move. There's also one regular archer, but it's located farthest to the west, below the fortress, and doesn't even seem to notice as I draw out all its buddies. Wilhelm is going to kill these three infantry units single-handedly. Each attack takes off more than half their HP.
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Babbage and Sorensen run special archery units with the Barrage command upgraded to Catapult.
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It's much the same as Barrage, but with more range. They're only C rank units, so the damage isn't great, but they each have two uses and an Extra makes five, so that's quite a bit of sniping. Maybe I'll even care to use it again, if there's ever any cavalry units to use it on...
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After killing off most of their ground troops, things start happening in Doraat.
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Townswoman: He's right! Look at the smoke!
Townsman: It's just like Lelcar! Those damn Godwins! They're gonna burn our town to the ground!
Townswoman: No! I don't wanna be burned alive! I don't wanna lose my house! I don't wanna lose my family!
Townsman: We've gotta get out of here before they burn us all alive! Come! Follow me if you want to live!
I know a couple of Sarahs, but I don't think either of them is named Connor.
The not-really-that-clever-but-still-rather-nice plan plays out just as you'd expect it to.
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And the townspeople trample the archer unit outside the gates. My EXP!
Wait, I don't get EXP for these. Carry on then.
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Soldier: The townspeople are storming the gate!
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Soldier: They've opened it from the inside and have started fleeing town! Our troops have been divided by the crowd! They can't maneuver effectively anymore!
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Ah, Alenia, you useless piece of shit, I almost have to feel sorry for you.
Almost. As in, I probably would if you weren't a useless piece of shit.
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Not before I kill everything on this map!
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So, naval warfare, then. The weapon triangle just went out the window, because Beavers are strong against all ships. They just chew right through them.
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Literally. There's a "crunch-crunch-crunch" sound effect and everything. I
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Gnaw deals damage and lowers defence. Fuwala also has a Flowing use. He'll be more or less soloing all these boats. The others will toss in a Barrage if they get a chance, but apart from that they won't actually fight.
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Speaking of which, both the enemy archer ships are Barrage assholes. Fuwala's unit doesn't care all that much, though.
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How about a taste of your own medicine
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Having dealt with the three infantry units, Wilhelm sits back to enjoy the show. Isabel takes on the last archer. This is hardly a fair fight.
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Ah, that's what I like to see!
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There's no stopping these furry freaks!
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And remember, one use of Flowing means twice the murder!
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Come the fuck ON.
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And the boat proceeds to get stuck on fucking nothing and instantly initiates another battle it'll inevitably lose. Okay then!
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About time we had a little... talk... with Alenia. The goal of the battle is to get Frey inside Doraat.
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Your what force, now?
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I'm working on it!
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What the fuck ever who gives a shit.
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But as it turns out, that may be just as well since Alenia's unit is actually plot invincible and can't take damage.
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Nevertheless, Frey is only a couple of steps from the seize point, and wiping out 2200 enemies with only 260 casualties on the way quite handily nets us a Victory+. The Guardian Scarf boosts MDEF by 10. It's kinda shit.
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That won't do them any good! (music)
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You know, I really wish you could have been a playable character, but you're not, so shut your mouth.
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???: I'll go.
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Nooo...
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Ugh, fine.
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Sorry, I'm going to charge in screaming and waving my stick all over the place.
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After I set up my party. We have everything we need here, mostly. Well, we're missing Chuck, who'd be quite useful, but with Jeane, Zegai and (goddammit) Zerase available, we can set things up fairly well.
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GET OUT.
Bringing the newest recruits as usual. Gavaya's going to catch up in levels before we're done. Moroon is here for... the atmosphere. Yes.
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On with it!
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Doraat has a lot of Godwin soldiers running around, and they have kind of obnoxiously high health - this party is quite strong, but even they can't bring the three of these down in one round. Moroon is never going to see action, but like Cornelio, he changes the battle music to something much more suited to an action-filled charge into the heart of an enemy fortress.
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We're fighting inside a town here, and we'll be able to come back later. So although there are some nice items lying around, we'll be saving them until we can poke around without random enemies getting in our face every few steps.
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If you take the straight path, it's not terribly long.
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Alenia awaits us just inside. (music)
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Alenia is full of shit as usual and we beat the stuffing out of her in two rounds.
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The generic mooks actually stick around very slightly longer. Still not more than two rounds, though.
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And so to no one's great surprise, Alenia finds herself defeated.
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Maybe if you had, you know, not been shit enough to get killed before you had a chance to use it on us?
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The worst part of this is I'm actually sitting here nodding my head at Zerase's lines.
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It's really easy to hate Alenia, though.
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There's no way it would let someone use its full power if they managed to obtain it through some foolish trick.
Not only is she every bit as much of a bitch as Zerase, but she's laughably incompetent on top of it.
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Good job, Alenia. Even the Rune thinks you're a douche.
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Aaaaarghhhhh!!!
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Zerase pulls some shit I'm pretty sure is not on the spell list for the Star Rune.
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And the Twilight Rune apparently thinks there's too much concentrated essence of asshat in the room and goes back to sleep.
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Suddenly Dolph out of fucking nowhere!
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Now, get ahold of yourself. We're getting out of here.
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Well crud.
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I'm not jumping through the bloody window! You do it.
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Like the town, the fortress is full of loot, and mooks.
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We'll head out straight east, up these stairs.
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And down the other ones. Yeah, this architecture makes sense, sure.
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And -
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The last person standing in our way is none other than Miakis.
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Watch the duel.
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N-No fair... Prince... Wh-When did you... get... so strong? What happened to that boy...? That cute boy that the Princess used to push around?
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I'm afraid I... can't... protect the Princess anymore...
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